After the attack, which is maybe 10 minutes at most but still feels too long, you’re let loose into the world to pursue Project Dagger. Your adoptive mother is killed and a bizarrely prescient hologram recording fills you in on Project Dagger, a secret plan to stop the Authority once and for all. It’s not very interesting, but you know it’s all just setup for what comes next. The roller coaster car slowly clicks up the hill. You don a suit of Ranger armor, not really knowing what that signifies, and make your way through the sequence, slowly picking off enemies with your handgun. You meet your adoptive sister, Lily, as your home town is under attack by a group of super-powered mutants called the Authority. You choose whether your character, Walker, is male or female, a mostly pointless choice because they don’t have a single defining personality trait either way. You’re strapped in and waiting for the ride to start. Rage 2 even starts somewhat like a roller coaster. Then back out into the dead space between attractions, the fake castles and set dressing, walls plastered with signs telling you that this is a fun place to be, but not doing a very convincing job of it. Then it’s full-speed excitement, all light and sound and adrenaline, and you never want it to end - for about five minutes. You’ll spend a lot of time just walking from place to place, not really enjoying yourself, wondering if this trip was even a good idea as you ignore distractions on all sides until you reach the ride you want to go on next. Rage 2 feels like a lot like a trip to an amusement park.
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